Casino Regulations

Bet acceptance

 

All bets are accepted based on the events of the proposed program according to the odds defined by the Organizer. Bets are accepted until the actual start of the event, except online bets. Online bets are the bets which are accepted during the event at Organizer’s discretion. In case if the bet has been placed for some reason after the actual start of the event, it is considered void, except the current online bets.

 

Bets are not valid until they a1. Name of the organizer, organizational-legal form

 

“Digitain” Limited Liability Company

 

 

Website of the organizer

 

betkanyon.com

 

 

Types and quantities of internet games with winning

 

Maximum 20000 games: roulettes (roulette, lightning roulette, Double balls roulette, American roulette, Auto-Roulette La Partage, French roulette Gold), electronic roulette, slot games, table card games (Red Dog, Draw High Low, Top Card Trumps), card games (Blackjack, 5-card Poker, 5-card Poker with card exchange, 6-card Poker, Poker with Joker, 5-card Stud Poker, Three Card Poker, Casino Holdem, Texas Holdem (game against dealer), Caribbean Stud, Poker type games, Baccarat), player vs player and/or online games offered by the organizer (Belote style games, Toto 21, Backgammon, Domino, Poker, Toto11, Baron, Gol Penalty, Chingachung), random number generation based games (Keno), Crash, HI LO, Dream Catcher, Football studio, Dragon Tiger, Sic Bo, Rocketon, Monopoly Live, Deal or No Deal Live, Penalty.

 

 

1. The values of 1 ticket and (or) 1 chip and (or) 1 point in the Internet games with winning

 

The prices for 1 point can be defined from a minimum 1 AMD to a maximum of 1,000,000 AMD.

The prices for chips can be defined from a minimum 1 AMD to a maximum of 1,000,000 AMD.

The ticket prices can be defined from a minimum 1 AMD to a maximum of 1,000,000 AMD.

 

 

2. Operating programs

 

For the organization of the games “Gaming platform” programs which conform with 27000 series of the International and Independent ISO/IEC standards are used.

 

 

3. The concepts used below in this Regulation have the following meanings

 

Ante – initial bet made before the first deal of cards in some types of card games.

Organizer – “Digitain” LLC

Player – a fully workable physical entity more than 21 years old who is registered on the Organizer's website (betkanyon.com) and who has received the right to participate in the Internet game with winning.

Bet – a playing amount that the player invests in an Internet game with winning to participate in it and in case of losing is deprived of the right to take it back (loses it).

Dealer – a person who holds the game or its drawing.

Rake – a commission taken by the Organizer for providing gaming space.

Organizer’s Internet page (website) – a website (betkanyon.com) belonging to the organizer where the player can input money, make bets, win prizes and get prizes in his account after registration.

Game account – a special playing account created by the organizer for each player in the server, and which is available only for the player.

Login – an identification name used by the player to enter his game account to approve his identity or right.

Password – a word or a sequence of characters used by the player for entering his game account to approve his identity or authorization (the password must be kept secret from all persons who do not have access rights).

Identification number – a code that each player receives from the organizer to identify his personality.

Deposit – money amount credited to or available on a player’s game account, or points equivalent to that amount.

Withdrawal – withdrawal of money from the player’s game account, granting of winnings.

Withdrawal application – player’s assignment to the organizer to make withdrawal from his/her game account.

Bonuses and promotions – winnings awarded by the organizer to the player by means of monetary funds or units equivalent to a monetary amount or items (item winnings), as a result of fulfillment of certain conditions during marketing events, advertising campaigns, or in participation in individual games, tournaments and other events.

Suit – type of card - hearts (“♥”), diamonds (“♦”), clubs (“♣”) or pikes (“♠”).

Value – value of card - two («2»), three («3»), four («4»), five («5»), six («6»), seven («7»), eight («8»), nine («9»), ten («10»), jack («J»), queen («Q»), king («K»), ace («A» or «T»). The Same Value – any suit cards of the same value (for example, queen of clubs (Q♣), queen of hearts (Q♥), quenn of pikes (Q♠), queen of diamonds (Q♦)).

Random Number Generator – a computer program that produces random results for internet games with winning that match the 27000 series of international and independent ISO/IEC standards.

 

As the conditional names (terms) of the games (including playing cards, dice or other objects used in the games), betting types, winning combinations, winning outcomes are given by their organizers in foreign languages, accordingly the game program, the game results, coupon, tickets, this regulation, the rules for opening and running game accounts may also be used by the organizer in their foreign language options (Russian, English, etc.) which have equal legal force with the Armenian language.

 

 

4. Procedure for acceptance of payments for participation

 

The bets are accepted on the Organizer’s website through the player’s game account.

The bets are accepted as follows.

The player is registered on the organizer’s web page (opens a game account) which contains information on games, their rules (this regulation(s)), player registration on the web page, game account, acquirement of winnings, web page access and more.

When registering on the Internet page, the player must indicate his or her personal information. During the registration, the organizer may also request other information to be provided on the organizer’s website.

The money from the game account is paid only to the player. When the player enters fraudulent or inaccurate information while registering, he is also deprived of the opportunity to review the disputed issues. After registering on the Internet page, the player is given a personal game account. One physical entity may have only one game account.

If a game account has been used by a third party for a bet or other purpose and/or if the account holder has registered a second game account as a new client, entering new personal information (name, surname, address, nationality, age or date of birth, passport serial number, conditional name (login), password, new email address, etc.), the organizer has the right not to pay winning bets of such accounts.

Based on the peculiarities of the game, for certain games, the organizer may provide a specific amount for the bet.

The bet made on the Internet is considered accepted if it has been added to the player's gaming account in the Games History section. The content of the Internet page must comply with the requirements of the Armenian law on internet games with winning. The content, form, way of usage, sequence of steps that are not regulated by the RA law on internet games with winning, are defined and changed by the organizer. The address or the change of web page address is agreed upon with the Authorized Body in advance. The address or the change of web page address is published through the distribution channel of the information most preferable to the organizer.

In case of communication failure or other technical shortcomings, the bet is calculated with 1 (one) coefficient.

The player takes personal responsibility for the game account, login and password confidentiality. The Organizer guarantees the non-disclosure of player data by its employees and is not responsible for the consequences of the player’s personal data being accessible to others. When a player learns about his/her personal data loss or when he/she has substantiated suspicions, he/she must inform the organizer and change his/her password.

The player can change the password in the “Change Password” section of game account of the organizer’s website.

The organizer can charge a fee (rake) for a gambling environment provided by him/her, which may be time (hourly) or percentage. The time (hourly) rake is the amount that the player is required to pay every hour to use the gaming environment. The percentage rake is a certain percentage calculated from the total amount of bets expressed in an amount. The size of the rake and the procedure for its collection shall be set separately for each game and shall be published on the organizer’s website, which is an integral part of this regulation.

 

A player can replenish his game account:

Via bank transfers, paying systems common in banking practice: ArCa, Master Card, etc., through corresponding payment systems, automatic cash-desk terminals, terminals, ATMs, etc. (hereinafter, payment systems).

The player can get acquainted with the banking and payment systems more concretely on organizer’s website.

To make bets through a bank transfer or payment system, the player must submit a withdrawal application to the given bank or payment system to transfer a certain amount of his card or to transfer the amount paid by him to the organizer’s respective account. If the organizer has received confirmation from the relevant payment system about transferring this amount to the organizer’s game account, the player may make bets from his personal game account opened in the Organizer website within the limits of the game account.

The player may use the amount inputted into the game account only for making a bet or demand it under the terms and conditions set in the regulations.

The player may require non-cash money from his gaming account.

Any transaction made with the organizer via payment cards and (or) payment systems and/or by bank transfer shall be considered made by the player.

The fact of winning or not winning of the bet is determined by recording the result of the game, taking into account the bet made.

 

 

5. Basic Rules for Accepting Betting

 

Bets are accepted only from those who agree with the rules set by the organizer. Any bet made is the assurance that the player is familiar with the rules of the game and fully agrees with them.

The Organizer reserves the right to return the bet at any time before the actual start of the game.

The program may also contain other information that is crucial when making a bet, allowing the player to make the right use of the program as well as to understand the meaning and essence of the conditional signs contained therein.

In case of any error(s) in the software, the bet is subject to return. In any case, the bet is valid if the technical error has not affected and could not affect the game and/or result.

If fraud or bribes are found during the bet acceptance or financial transactions, the winnings are not paid and those who are guilty are subject to liability under the RA legislation.

In case of technical problems, the result of the game may be reviewed by the Organizer.

Complaints about disputable issues are accepted within 15 days of the actual end of the game, in the form of a written application. The organizer makes the final decision when discussing unprecedented disputable issues not regulated by this Regulation.

 

 

6. THE GAME PROCEDURE AND WINNING OPTIONS

 

 

7. ROULETTE

 

 

Roulette is a table spin which is divided into green, red and black colored sectors, numbered 1-36 and 0. The rest of the table shows the field on which the players put the bets.

The field consists of two parts: external and internal. The internal part of the field is numerated by 37 numbers, 0-36, which are also painted in red and black, cell 0 is green.

It is important to know where the player puts the bet on the roulette. The player must determine the correct placement of the bets.

The dealer spins the wheel in one direction and throws a small white ball in the opposite direction. Moreover, the dealer does not have the right to change the rotation of the wheel and the white ball as long as the player is playing. Bets can be made prior to the dealer’s announcement of “The Placement of Bets is over”. When the ball stands, the dealer declares the winning number.

When the ball falls out of the roulette, players have the right to change the amount of the bets and fields of the bets.

When bets are made on the field(s) 1-18, 19-36, on odds, on evens, on red or black, and the ball stops on 0, then all the bets are passing to the organizer.

 

NN

Ways of making bets

Winnings based on bets

1.

All in the field (including number 0) (1 number)

the bet is multiplied by 35 times

2.

On the line dividing the fields (including 0) (one of the 2 numbers)

the bet is multiplied by 17 times

3.

One of the fields in the given direction (one of the three numbers)

the bet is multiplied by 11 times

4.

On the crossroad of the fields (one of the 4 numbers)

the bet is multiplied by 8 times

5.

One of the 6 numbers

the bet is multiplied by 5 times

6.

One of the 12 numbers (1-12, 13-24, 25-36)

the bet is tripled

7.

One of the columns’ numbers

(first – 1,4,7,10,13,16,19,22,25,28,31,34;

second 2,5,8,11,14,17,20,23,26,29,32,35;

third – 3,6,9,12,15,18,21,24,27,30,33,36)

the bet is tripled

8.

One of the 18 numbers (1-18, 19-36)

the bet is doubled

9.

Red or black (color guess)

the bet is doubled

10.

Odd or even

the bet is doubled

 

 

LIGHTNING ROULETTE

 

In Lighting roulette, the rules of Roulette apply, with one exception: at the end of the time of betting randomly selected one or more “lucky numbers” with a “lucky win”. If one of the “lucky numbers” falls out, and the player has placed a bet on at least one of these numbers, then the “lucky win” is not 35:1, but can range from 29:1 to 499:1 depending on the coefficient randomly selected for this draw.

 

 

DOUBLE BALL ROULETTE

 

In Double Ball Roulette, the rules of Roulette apply, with one exception: in the draw, two balls are used at the same time. Balls always move in one direction, but one ball always follows another. Balls can stop at one, as well as at different numbers. There are internal and external bets in the Double Ball Roulette.

Internal bets are as follows:

- All in the field (including 0) (one number)

- On the line dividing the fields (including 0) (one of 2 numbers)

- One of the fields in the given direction (one of the 3 numbers)

- On the crossroad of the fields (one of the 4 numbers)

- Оne of the 6 numbers

Internal bets are paid according to the table below. Internal bets win if at least one of the balls falls on the number of internal bets. If a player has placed two different bets and one of the balls is placed on one of the bets and the second ball is placed on the second bet, both bets win. The player gets a double win if both balls fall on the internal bet numbers.

 

External bets are as follows:

- One of the columns’ numbers (first – 1,4,7,10,13,16,19,22,25,28,31,34; second – 2,5,8,11,14,17,20,23,26,29,32,35; third – 3,6,9,12,15,18,21,24,27,30,33,36)

- One of the 12 numbers (1-12, 13-24, 25-36)

- Red (color guess)

- Black (color guess)

- Red or Black (color guess)

- Even

- Odd

- One of the 18 numbers (1-18)

- One of the 18 numbers (19-36)

- Two balls on any number

- Two balls on the selected number

External rates are paid according to the table below. The player wins if both balls fall on the numbers corresponding to the external bet.

 

Ways of making bets

Winnings based on bets

All in the field (including 0) (one number)

the bet is multiplied by 17 times

On the line dividing the fields (including 0) (one of 2 numbers)

the bet is multiplied by 8 times

One of the fields in the given direction (one of the 3 numbers)

the bet is multiplied by 5 times

On the crossroad of the fields (one of the 4 numbers)

the bet is multiplied by 3.5 times

Оne of the 6 numbers

the bet is multiplied by 2 times

One of the columns’ numbers

(first – 1,4,7,10,13,16,19,22,25,28,31,34;

second – 2,5,8,11,14,17,20,23,26,29,32,35;

third – 3,6,9,12,15,18,21,24,27,30,33,36)

the bet is multiplied by 8 times

One of the 12 numbers (1-12, 13-24, 25-36)

the bet is multiplied by 8 times

Red (color guess)

the bet is multiplied by 3 times

Black (color guess)

the bet is multiplied by 3 times

Red or black (color guess)

the bet is multiplied by 2 times

Even

the bet is multiplied by 3 times

Odd

the bet is multiplied by 3 times

One of the 18 numbers (1-18)

the bet is multiplied by 3 times

One of the 18 numbers (19-36)

the bet is multiplied by 3 times

Two balls on any number

the bet is multiplied by 35 times

Two balls on the selected number

the bet is multiplied by 1300 times

 

AMERICAN ROULETTE

 

In American Roulette, the rules of Roulette apply, with one exception: in American roulette, in addition to 0 (zero), there is also 00 (double-zero, the fields 0 and 00 are colored green, the other fields are red and black). As a result, in this game there is also the “Five Bets” for which a bet-chip must be placed between 0 and 1 on the outer line (at the point where the lower right-hand part of the number 0 is crosses with the left-hand part of the number 1).

The “Five bets” consists of the following five numbers: 0, 00, 1, 2, 3, a win amount is paid in the ratio of 6:1.

 

 

AUTO-ROULETTE LA PARTAGE, FRENCH ROULETTE GOLD

 

For these types of roulettes, the rules of Roulette apply, except: when the ball appears on 0, then according to the established rule, in case of equal bets (such as Red/Black, Even/Odd, 1-18/19-36), half of the bet is returned.

 

 

12.2. BLACKJACK

 

 

To organize the game the following are needed:

a) 8 card decks

b) a special playing table

c) a special box for playing cards which is made so that the playing cards get out of the box in an ordered way.

At the beginning of the game or when the cards decks are replaced with new ones, the dealer opens the cards in a crescent shape on the table so that the players make sure that all the cards in the deck are available. Then, the dealer mixes the cards, takes out a random card and divides the deck to 2 parts, and then takes the right half of the deck and puts them behind the cards and takes another “cutting” card to divide the deck with a 2/3 ratio, puts the big part in front in a special box of cards. The game is run by a dealer who plays with all the players based on the boxes from the left hand side.

The player needs to collect playing cards the total sum of which does not exceed 21, but exceeds the sum of the dealer’s cards. In that case, the player has won. If the dealer’s cards sum has not exceeded 21 and is more than the sum of the player’s points, then the player has lost. If the sum total of the cards collected by the player and the dealer is equal (but not more than 21), it is considered a draw. All bets must be made before the end of the period envisaged for bets. Each player makes a bet on the field (box) in front of him. So it turns out which players continue the game. The moment of entering or leaving the game is considered to be the moment when the bets are made. The player can play at least on one playing field, and at most - three.

The dealer gives each player 2 cards (faces upward), and takes 1 card (face upward) for him from the special box where the playing cards are placed.

The numerical values ​​of the cards are indicated on their face, except for the Ace, which is valued at one or eleven depending on the game situation, on the soldier, the queen, and the king which are valued as 10. The combination of an Ace and any 10 is called “Black Jack”. Whoever owns that combination is the winner by default, with the exception of the situation when the dealer own a Black Jack combination, too. In that case, the result of the game is considered a draw.

If that the player’s card combination is a Black Jack and the dealer’s combination is not, the player gets his winnings with a 3:2 ratio against his bet. If the dealer’s combination is a Black Jack and the player’s is not, the player loses his bet. Any combination exceeding 21 playing cards is considered to be “a bust”, which is a defeat. The collection of cards is always started by the player, and if his combination of cards exceeds 21, he is considered defeated even if the dealer’s playing cards exceed the 21. If the dealer has a bust, then all other players, except for the players whose card combinations exceed 21, are considered to be the winners.

The dealer has no right to choose, for him the game goes on with specific fixed rules. The dealer must take so many cards that the combination of these cards does not exceed 16 points and stop taking cards when the combination is equal to 17 points or exceeds 17 points. If the dealer’s combination consisting of two cards is equal to 17 points and at least one of these two cards is an Ace, then the player must stop taking the card. If the first two cards have already been dealt, the player must decide what steps to take, and that decision should be made based on the total amount of his cards and the dealer’s card points.

The player must decide which of the following steps to take:

● Take one or several more cards (Hit) or it is enough to stay with his first two cards and not to take more (Stand).

● If the player’s two cards have the same numeric values ​​then he/she can Split the pair and make each card the first of the new hand, making one more bet of his original bet amount. In this case, the dealer deals one more card in both parts of the player’s division, and the player begins to make the decision in the same order, from left to right, for his already two hands. In this case, the player does not occupy another playing field, instead he continues playing with two hands on the already occupied field.

● The player can double down the bet. This means that the player makes a bet equal to the initial one and receives only one card, and in case of winning, he receives a winning twice as big as the original bet.

● The player, regardless of the unit value of the dealer’s card, may abandon the game (Surrender) and get just the half of the original bet as a refund. Meanwhile, the dealer asks each of the players on the playing field by order, if they want leave the game while playing each combination.

● The player can Insure his original bet from the dealer’s BlackJack if the dealer’s open card is an Ace. He makes a bet at half of his initial bet amount on the “insurance” field. The insurance bet is paid at the ratio of 2 to 1 in favor of the player if it turns out that the dealer’s combination is a “BlackJack”. If the player’s combination is not a “BlackJack”, then the dealer gets the bet on the “Insurance” field and continues the game.

● The player whose playing card combination is a “BlackJack”, and the dealer’s card is an Ace, can prefer to take “Even money”, that is take a bet equal to his initial one besides (not with 3 to 2 ratio, as paid in case of Black Jack), because in this case it is possible that the dealer’s card combination is also a “BlackJack”.

 

Rewards

 

1. In case of a “BlackJack” the winning is paid at a 3:2 ratio.

2. In case of a winning combination, the winning is paid at a 1:1 ratio.

3. If the dealer has made a “BlackJack” combination, the player will be paid his winning at a 2:1 ratio in case of “Insurance” bet.

In Black Jack, besides the above-mentioned three main bet winnings, players have the opportunity to win additional bets that benefit no matter what the main bet outcome is.

 

 

Ideal Pare (pares made from the first 2 cards dealt to the player)

 

Combinations

Winnings

Pare of the same cards (for example, when the player’s first 2 cards are 8 of hearts; 8♥, 8♥)

25:1

A Pare of same color cards (for example, when the player’s first 2 cards are 7 of hearts and 7 of diamonds; 7♥, 7♦ )

12:1

A Pare of different color cards (for example, when the player’s first 2 cards are 10 of hearts and 10 of clubs; 10♥, 10♣)

6:1

 

 

21+3 (Combinations made of the player’s first 2 cards and the dealer’s first card)

 

Combinations

Winnings

3 of the same cards (for example, when the player’s first 2 cards and the dealer’s first card are 6 of hearts; 6♥, 6♥, 6♥)

100:1

A sequence of 3 cards of the same suit (for example, when the player’s first 2 cards and the dealer’s first card make a diamond sequence together; 10♦, 9♦, 8♦ )

40:1

Mixed triplet (for example, when the player’s first 2 cards and the dealer’s first card have the same value are of different suits; K♣, K♥, K♠ )

30:1

Any 3 cards sequence (for example, when the player’s first 2 cards and the dealer’s first card make a sequence together; 10♣, 9♠, 8♦ )

10:1

Any 3 of the same suit (for example, when the player’s first 2 cards and the dealer’s first card are of the same suit; T♥, 2♥, 7♥ )

5:1

 

 

 

Bet Behind

 

Due to the “Bet Behind” function, the player can make a bet on the combination of another player’s hand. The result of the bet made with the function “Bet Behind” depends on the result of the main player’s hand. In the case of winning, it will be split among the player betting with the “Bet Behind” function and the given player. For the bets made with the function “Bet Behind” the same winning coefficients are being set as for the BlackJack game.

The player can make a bet with “Bet Behind” function, no matter if he has a place on the Black Jack’s table and if wants to play with his own hand or not. However, the player can not make a bet with the “Bet Behind” function on his own hand. Before the end of the bets the player can make a bet on any available activated “Bet Behind” field occupied by another player. If the player makes a bet with the “Bet Behind” function and the player occupying that place decides not to take part in the given round, then the former’s bet will be refunded immediately. All the decisions in the given round of BlackJack are made by the players on the seats whose names are revealed. Upon wish, the player may make a decision to use “Insurance” if the dealer’s open card is an Ace. Upon wish, the player may also decide to double the bet when the player on whose hand he has made a bet, has chosen to double the bet or make any of the “split” options in advance. Later, the player has the option to modify these settings, as well as to remove the “LET ALL THE OTHER PLAYERS MAKE A BET BEHIND” command if he does not want any other player to make this over his own bet.

 

 

12.3. 5 CARD POKER

 

 

The game is played with a 52-card deck including the ranks from “2” to Ace in each of the four suits: clubs, diamonds, hearts and spades. In each of the suits, the highest card is the Ace (A), the lowest –“2”.

The “Poker” is based on the combination levels of 5 cards which are played on a special table, in front of each player there are fields of Ante, double up fields – raise and deposit – bonus fields. All the players play against the dealer independent of each other.

The dealer deales 5 cards face down (closed) to each of the players including him clockwise except one card that is put face up (open). Until the end of the deal none of the players has right to touch the cards.

Getting acquainted with the cards, the player decides their values. The essence of the game is that the player must compare his cards with the dealer’s ones and the one who owns higher cards or higher combinations wins in the end.

The card combinations below are represented in the ascending order of their values:

 

NN

Cards combination

1.

One Pair or lower (Ace and King)

2.

Two Pair

3.

Three of a Kind

4.

Any 5 consecutive cards (Straight)

5.

Any 5 of the same suit (Flush)

6.

1 pair and 3 of a kind (Full House)

7.

Four of a Kind

8.

5 consecutive cards of the same suit (Straight Flush)

9.

5 consecutive cards of the same suit ending up with the Ace (Royal Flush)

 

After evaluation of the card combination the player is given a chance to make one of the following decisions:

1. Fold: the player surrenders immediately, he throws the closed cards and loses the amount placed on the Ante field and the game ends for him.

2. Continue the game taking into account the advantages of the cards. The player makes a bet on the raise field equal to twice the bet made on the Ante field, at the same time he can put his cards face down on the table.

If the player has made the decision N2, the dealer opens his remaining 4 cards after which the dealer’s 5-card combination is compared with the players’ card combinations. If the dealer doesn’t have a qualified card combination, that is he does not have at least the lowest combination of cards to participate in the game (Ace, King), then the players’ Antes and doubled Antes (raise) are refunded and an extra amount equal to the Ante made by the player is paid.

If the player’s card combination has a lower value that the dealer’s, the former loses his bets (the ante and the raise). If both the player and the dealer have combinations of the same value, then the highest cards that are out of the player’s and dealer’s playing combinations are compared, and the player whose highest card out of combination is of a higher value, wins. If all the cards (both the ones in and out of combinations) have equal values, the player gets back his bets (ante plus raise), and the game is restarted. If the combination of the player’s cards is of greater value than the dealer’s combination, then the player gets the Ante and the raise amount and is paid the amount of the Ante, as well as additional winning amount according to the following table:

 

Card combination

Amount multiplied by extra winning (is multiplied by the raise amount)

One pair or lower (Ace and King)

2

2 pairs

3

3 of a kind (threes)

4

Any 5 consecutive cards (Straight)

5

Any 5 of the same suit (Flush)

6

1 pair and 3 of a kind (Full House)

8

Four of a Kind

30

5 consecutive cards of the same suit (Straight Flush)

75

5 consecutive cards of the same suit ending up with the Ace (Royal Flush)

125

 

The number of players is limited to the number of Ante fields fitting on the table.

If the player has got a wrong number of cards, his combination is not taken into account and he gets his bet and a fine at the amount of 50% of his Ante. If the dealer has got 4 cards instead of 5 for himself, he needs to get for himself one more card to fill in the combination. Any other wrong deal of cards given by the dealer to himself results in the annulation of all combinations, return of bets to the players who made them and a fine at the amount of 50% of the Ante made by them.

 

PRIVILEGES GIVEN BY THE ORGANIZER

 

Game with double seat

 

The player may take part in the game with more than one seat at his own choice. If so, the player makes bets at the amount of antes on the antes envisaged for the seats. The player, playing with a few seats, should look at the cards by sequence. The game starts with the analysis of the cards to the left from the dealer and decision making, and only after that the player gets the right to look the cards at the other seat(s) and decide on the other cards at the seats.

 

Bonus

 

The organizer may also provide players with guaranteed winnings in case of certain combinations for using which, at the start of the game the player can make an additional bet at the amount of the limit given by the organizer but not more than 50% of the bet made on the Ante (besides the bet made on the simple Ante) on the bonus field of the play table.

 This bet gives the player the opportunity to receive a winning at the amount given by the organizer independent from the dealer’s card combination and the fact that his card combination is higher than the dealer’s combination, in case of Flush, Full House, 4 of a kind, Straight Flush, or Royal Flush. The bonus amount does not affect the game process.

The organizer has to mention the bonus multipliers in case of each combination.

                                                                                                 

 

12.4. 5 CARD POKER WITH CARD EXCHANGE

 

 

The game is played with a 52-card deck including the ranks from “2” to Ace in each of the four suits: clubs, diamonds, hearts and spades. In each of the suits, the highest card is the Ace (A), the lowest – “2”.

The “Poker” is based on the combination levels of 5 cards which are played on a special table, in front of each player there are fields of Ante, double up fields – raise and deposit – bonus fields. All the players play against the dealer independent of each other.

The dealer deals 5 cards face down (closed) to each of the players including him clockwise except one card that is put face up (open). Until the end of the deal none of the players has right to touch the cards.

Getting acquainted with the cards, the player decides their values. The essence of the game is that the player must compare his cards with the dealer’s ones and the one who owns higher cards, has a qualifying combination, wins in the end.

The card combinations below are represented in the ascending order of their values:

 

NN

Cards combination

1.

One pair or lower (Ace and King)

2.

Two Pair

3.

Three of a Kind

4.

Any 5 consecutive cards (Straight)

5.

Any 5 of the same suit (Flush)

6.

1 pair and 3 of a kind (Full House)

7.

Four of a Kind

8.

5 consecutive cards of the same suit (Straight Flush)

9.

5 consecutive cards of the same suit ending up with the Ace (Royal Flush)

 

After evaluation of the card combination the player is given a chance to make one of the following decisions:

1. Fold – the player surrenders immediately, he throws the closed cards and loses the sum placed on the Ante field and he cannot win or act again during the current hand.

2. Continue the game taking into account the privilege of the cards. The player makes a bet on the raise field equal to twice the bet made on the Ante field, at the same time he can put his cards face down on the table.

3. Each player can buy one more card at his discretion giving back one of his 5 cards and paying an amount equal to the one on the Ante․ The dealer immediately takes the amount and the card given back by the player and gives the player a new card instead. The player evaluates his 5 cards again. If the change is considered a lucky one, the player can make decision N 2 at his discretion, if not – N1.

After that, the dealer opens the remaining 4 playing cards, after which the dealer’s 5 card combination is compared to the players’ card combination. If the player does not have a qualifying combination of cards, that is, the player does not have at least a minimal combination of cards for the game (Ace, King), then the player is refunded the amount of Ante and the Raise and is paid additional amount equal to the Ante made by the player. If the player’s combination of cards is less than the combination of the dealer’s cards, the player loses his/her bet (the player’s Ante and raise). If the player’s card combination has a lower value than the dealer’s, the former loses his bets (the Ante and the raise).

If both the player and the dealer have combinations of the same value, then the highest cards that are out of the player’s and dealer’s playing combinations are compared, and the player whose card is of a higher value, wins. If all the cards (both the ones in and out of combinations) have equal values, the player gets back his bets (Ante plus raise), and the game is restarted. If the combination of the player’s cards is of greater value than the dealer’s combination, then the player gets the Ante and the Raise amount and is paid the amount of the Ante, as well as additional winning amount according to the following table:

 

Card combination

Amount multiplied by extra winning (is multiplied by the raise amount)

One pair or lower (Ace and King)

1

2 pairs

2

3 of a kind (threes)

3

Any 5 consecutive cards (Straight)

4

Any 5 of the same suit (Flush)

5

1 pair and 3 of a kind (Full House)

7

Four of a Kind

20

5 consecutive cards of the same suit (Straight Flush)

50

5 consecutive cards of the same suit ending up with the Ace (Royal Flush)

100

 

As many players as the number of Ante fields can participate in the game simultaneously.

If the player has got a wrong number of cards, then his combination is not taken into account and he gets back the bets and the fine at the amount of the 50% of Ante. If the dealer has got 4 cards instead of 5 for himself, he needs to get for himself one more card to fill in the combination. Any other wrong deal of cards given by the dealer to himself results in the annulation of all combinations, return of bets to the players who made them and a fine at the amount of 50% of the Ante made by them.

 

PRIVILEGES GIVEN BY THE ORGANIZER

 

Game with multiple seat

 

The player may take part in the game with more than one seat at his own choice. If so, the player makes bets at the amount of antes on the antes envisaged for the seats. The player, playing with a few seats, should look at the cards by sequence. The game starts with the analysis of the cards to the left from the dealer and decision making, and only after that the player gets the right to look the cards at the other seat(s) and decide on the other cards at the seats.

 

Bonus

 

The organizer may also provide players with guaranteed winnings in case of certain combinations for using which the player can make an additional bet at the amount of the limit given by the dealer but not more than 50% of the bet made on the Ante (besides the bet made on the simple Ante) on the bonus field of the play table.

 This bet gives the player the opportunity to receive a winning at the amount given by the organizer independent from the dealer’s card combination and the fact that his card combination is higher than the dealer’s combination, without having to exchange one of his cards in case of Flush, Full House, 4 of a kind, Straight Flush, or Royal Flush. The bonus amount does not affect the game process. If the player decides to change one of the cards, then the amount on the bonus is lost.

The organizer has to mention the bonus multipliers in case of each combination.

 

 

2.5. 6 CARD POKER 

 

 

The game is played with a 52-card deck including the ranks from “2” to Ace in each of the four suits: clubs, diamonds, hearts and spades. In each of the suits, the highest card is the Ace (A), the lowest – “2”.

The “Poker” is based on the combination levels of 5 cards which are played on a special table, in front of each player there are fields of Ante, double up fields – raise and deposit – bonus fields. All the players play against the dealer independent of each other.

The dealer deals 5 cards face down (closed) to each of the players including him clockwise except one card that is put face up (open). Until the end of the deal none of the players has right to touch the cards.

Getting acquainted with the cards, the player decides their values. The essence of the game is that the player must compare his cards with the dealer’s ones and the one who owns higher cards, qualified combinations wins in the end.

The card combinations below are represented in the ascending order of their values:

 

NN

Cards combination

1.

One pair or lower (Ace and King)

2.

Two Pair

3.

Three of a Kind

4.

Any 5 consecutive cards (Straight)

5.

Any 5 of the same suit (Flush)

6.

1 pair and 3 of a kind (Full House)

7.

Four of a Kind

8.

5 consecutive cards of the same suit (Straight Flush)

9.

5 consecutive cards of the same suit ending up with the Ace (Royal Flush)

 

After evaluation of the card combination the player is given a chance to make one of the following decisions:

1. Fold – the player surrenders immediately, he throws the closed cards and loses the amount placed on the Ante field and the game ends for him.

2. Continue the game taking into account the privilege of the cards. The player makes a bet on the raise field equal to twice the bet made on the Ante field, at the same time he can put his cards face down on the table.

3. Each player can buy one more card at his discretion paying an amount equal to the one on Ante․ The dealer immediately takes the amount and gives the player a card. The player evaluates the best 5-card combination made out of his 6 cards and makes decision N1 or N2 at his discretion.

After that, the dealer opens the remaining 4 playing cards, after which the dealer’s 5 card combination is compared to the players’ best 5-card combination out of 6 available cards. If the dealer does not have a qualifyed combination of cards, that is, the dealer does not have at least a minimal combination of cards for the game (Ace, King), then the player is refunded the amount of Ante and the Raise and is paid additional amount equal to the Ante made by him. If the player’s best 5-card combination of cards (out of 6) is less than the combination of the dealer’s cards, the player loses his/her bet (the player’s Ante and Raise).

If both the player’s best 5-card and the dealer’s combinations are of the same value, then the highest cards that are out of the player’s and dealer’s playing combinations are compared, and the player whose highest card out of combination is of a higher value, wins. If all the cards (both the ones in and out of combinations) have equal values, the player gets back his bets (Ante plus Raise), and the game is restarted. If the best 5-card combination (out of 6) of the player’s cards is of greater value than the dealer’s qualifyed combination, then the player gets the Ante and the raise amount (the player’s Ante and Raise) and is paid the amount of the Ante, as well as additional winning amount according to the following table:  

 

Card combination

Amount multiplied by extra winning (is multiplied by the raise amount)

One pair or lower (Ace and King)

1

2 pairs

2

3 of a kind (threes)

3

Any 5 consecutive cards (Straight)

4

Any 5 of the same suit (Flush)

5

1 pair and 3 of a kind (Full House)

7

Four of a Kind

20

5 consecutive cards of the same suit (Straight Flush)

50

5 consecutive cards of the same suit ending up with the Ace (Royal Flush)

100

 

As many players as the number of Ante fields can participate in the game simultaneously.

If the player has got a wrong number of cards, then his combination is not taken into account and he gets back the bets and the fine at the amount of the 50% of Ante. If the dealer has got 4 cards instead of 5 for himself, he needs to get for himself one more card to fill in the combination. Any other wrong deal of cards given by the dealer to himself results in the annulation of all combinations, return of bets to the players who made them and a fine at the amount of 50% of the Ante made by them.

           

PRIVILEGES GIVEN BY THE ORGANIZER

 

Game with multiple seat

 

The player may take part in the game with more than one seat at his own choice. If so, the player makes bets at the amount of antes on the antes envisaged for the seats. The player, playing with a few seats, should look at the cards by sequence. The game starts with the analysis of the cards to the left from the dealer and decision making, and only after that the player gets the right to look the cards at the other seat(s) and decide on the other cards at the seats.

 

Bonus

 

The organizer may also provide the players with guaranteed winnings in case of certain combinations for using which the player can make an additional bet at the amount of the limit given by the organizer but not more than 50% of the bet made on the Ante (besides the bet made on the simple ante) on the bonus field of the play table, right in the beginning of the game.

 This bet gives the player the opportunity to receive a winning at the amount given by the dealer independent from the dealer’s card combination and the fact that his card combination is higher than the dealer’s combination, without additional card purchase in case of Flush, Full House, 4 of a kind, Straight Flush, or Royal Flush. The bonus amount does not affect the game process.

 

 

12.6. POKER WITH JOKER

 

 

The game is played with a 53-card deck including the ranks from “2” to Ace in each of the four suits: clubs, diamonds, hearts, spades and a Joker. The highest card in each suit is the Ace, the smallest card is 2. At the discretion of the dealer and the player, the Joker can replace any card in the deck.

The “Poker” is based on the combination levels of 5 cards which are played on a special table, in front of each player there are fields of Ante, double up fields – Raise and deposit – bonus fields. All the players play against the dealer independent of each other.

The dealer deals 5 cards face down (closed) to each of the players including him clockwise except one card that is put face up (open). Until the end of the deal none of the players has right to touch the cards.

Getting acquainted with the cards, the player decides their values. The essence of the game is that the player must compare his cards with the dealer’s ones and the one who has higher cards and qualifying combinations is considered to be the winner.

The card combinations below are represented in the ascending order of their values:

 

NN

Cards combination

1.

One Pair

2.

Two Pair

3.

Three of a Kind

4.

Any 5 consecutive cards (Straight)

5.

Any 5 of the same suit (Flush)

6.

1 pair and 3 of a kind (Full House)

7.

Four of a Kind

8.

5 consecutive cards of the same suit (Straight Flush)

9.

5 consecutive cards of the same suit ending up with the Ace (Royal Flush)

10.

Four of a Kind and Joker (Poker)

 

 

If the card combinations are the same, then the combination which has been developed without a Joker is considered the winning one.

After evaluating the card combination the player is given a chance to make one of the following decisions:

1. Fold – the player surrenders immediately, he throws the closed cards and loses the amount placed on the Ante field and the game ends for him.

2. Continue the game taking into account the privilege of the cards. The player makes a bet on the Raise field equal to twice the bet made on the Ante field, at the same time he can put his cards face down on the table.

3. Each player can buy one more card at his discretion paying an amount equal to the one on Ante and returning 1 of his 5 cards beforehand․ The dealer immediately takes the amount and the card given back by the player and gives the player a new card instead. The player evaluates his best 5-card combination and makes decision N2 at his discretion if the change is considered a lucky one, if not – N1.

After that, the dealer opens the remaining 4 playing cards, after which the dealer’s 5-card combination is compared to the players’ combinations. If the dealer does not have a qualifying combination of cards, that is, the dealer does not have at least a minimal combination of cards for the game (1 pair), then the player is refunded the amount of Ante and the Raise and is paid additional amount equal to the Ante made by him.

If the player’s card combination has a lower value than the dealer’s, the former loses his bets (the Ante and the Raise).

If both the player’s and the dealer’s combinations are of the same value, then the highest cards that are out of the player’s and dealer’s playing combinations are compared, and the one whose highest card out of combination is of a higher value, wins. If all the cards (both the ones in and out of combinations) have equal values, the player gets back his bets (ante plus raise), and the game is restarted.

If the player’s combination is of greater value than the dealer’s combination, then the player gets the Ante and the Raise amount and is paid the amount of the Ante, as well as additional winning amount according to the following table:

 

 

Card combination

Amount multiplied by extra winning (is multiplied by the raise amount)

One pair

1

2 pairs

2

Three of a kind (Threes)

3

Any 5 consecutive cards (Straight)

4

Any 5 of the same suit (Flush)

5

1 pair and 3 of a kind (Full House)

7

Four of a Kind

15

5 consecutive cards of the same suit (Straight Flush)

35

5 consecutive cards of the same suit ending up with the Ace (Royal Flush)

75

4 of a kind and Joker (Poker)

150

 

As many players as the number of Ante fields can participate in the game simultaneously.

If the player has got a wrong number of cards, then his combination is not taken into account and he gets back the bets and the fine at the amount of the 50% of Ante. If the dealer has got 4 cards instead of 5 for himself, he needs to get for himself one more card to fill in the combination. Any other wrong deal of cards given by the dealer to himself results in the annulation of all combinations, return of bets to the players who made them and a fine at the amount of 50% of the Ante made by them.

           

PRIVILEGES GIVEN BY THE ORGANZER

 

Game with multiple saet

 

The player may take part in the game with more than one seat at his own choice. If so, the player makes bets at the amount of antes on the antes envisaged for the seats. The player, playing with a few seats, should look at the cards by sequence. The game starts with the analysis of the cards to the left from the dealer and decision making, and only after that the player gets the right to look the cards at the other seat(s) and decide on the other cards at the seats.

 

Bonus

 

The organizer may also provide the players with guaranteed winnings in case of certain combinations for using which the player can make an additional bet at the amount of the limit given by the organizer but not more than 50% of the Ante (besides the bet made on the simple Ante) on the bonus field of the play table, right in the beginning of the game.

This bet gives the player the opportunity to receive a winning at the amount given by the organizer independent from the dealer’s card combination and the fact that his card combination is higher than the dealer’s combination, without exchanging one of his cards, in case of Flush, Full House, 4 of a kind, Straight Flush, Royal Flush or Poker (4 of a kind and Joker). The bonus amount does not affect the game process. If the player decides to change one of the cards, then the amount on the bonus is lost.

 

 

12.7. THREE CARD POKER

 

 

The game is played with a 52-card deck including the ranks from “2” to Ace in each of the four suits: clubs, diamonds, hearts, spades. The highest card in each suit is the Ace, the smallest card is “2”.

The goal of Three Card Poker is to make the dealer lose with a higher 3-card combination. The player can make an “Ante” bet and one or both of the “Plus a Pair” and “6 card” bonus bets. The dealer deals 3 cards to the player and his own 3 cards face down. The player should choose the “Play” option to make a “play” bet equal to the bet “Ante”, and if he does not want to continue the game, he should choose the “Surrender” option.

 

Game results and payments of the winnings

 

The results are defined by comparing the combinations of the player and the dealer.

The dealer should have at least a Queen in his “Hand” to be competitive relative to the player’s “Hand”.

If the player makes a “Play” bet, then in case of winning the bets “Ante” and “Play” will be paid 1:1, and if his first three cards make up a Straight Flush (3 consecutive cards of the same suit), Threes (Three of Kind) or Straight (sequence of any 3), then the winning will be paid according to the Ante Bonus winnings table even if the dealer wins in that round. There is no separate bet for Ante Bonus: to win with Ante, it is needed to continue the game making the “Play” bet, and in case of having that combination it will work.

If the player makes additional “Add pair” bet, then he will win based on the winning payment table, making a Pair or a higher combination with the 3 cards in his hand even if he chooses the “Surrender”.

 

Ante Bonus

 

Combination

Winnings

3 consecutive cards of the same suit (Straight Flush), for example 10♦, 9♦, 8♦

5:1

Three of Kind (Threes), for example K♣, K♥, K♠

4:1

Sequence of any 3 (Straight), for example 10♣, 9♠, 8♦

1:1

 

 

“Plus a pair” bonus  

 

Combination

Winnings

Mini Royal (Ace, King and Queen of the same suit), for example A♦, K♦, Q♦

100:1

3 consecutive cards of the same suit (Straight flush), for example 10♦, 9♦, 8♦

40:1

Three of Kind (Threes), for example K♣, K♥, K♠

30:1

Sequence of any 3 (Straight), for example 10♣, 9♠, 8♦

5:1

Any 3 of the same suit (Flush), for example A♥, 2♥, 7♥

4:1

One pair, for example 7♥,7♦, K♠

1:1

 

 

“6 card” bonus 

 

Combination

Winnings

5 consecutive cards of the same suit ending up with the Ace (Royal Flush), for example 10♥, J♥, Q♥, K♥, A♥

1000:1

5 consecutive cards of the same suit (Straight flush), for example 10♦,9♦,8♦,7♦, 6♦

200:1

Four of a kind, for example K♣, K♥, K♠, K ♦, 6♦

100:1

One pair and Tree of a kind (Full house), for example 6♦, 6♥, K♣, K♥, K♠

20:1

Any 5 of the same suit (Flush), for example A♣, 10♣, Q♣, 5♣, 7♣

15:1

Sequence of any 5 (Straight), for example 10♣, 9♠, 8♦, 7♣, 6♠

10:1

Three of Kind (threes), for example K♣, K♥, K♠, 8♠, A♦

7:1

 

Any technical bug cancels the round and all the possible winning payments for that round, as well as the player gets back his bet made for that round.

 

 

12.8.1. CASINO HOLDEM 

 

 

The game is played with a 52-card deck including the ranks from “2” to Ace in each of the four suits: clubs, diamonds, hearts, spades. The highest card in each suit is the Ace, the smallest card is 2. The Ace is considered the highest value card in the A, K, Q, J, 10 (Straight) combination, whereas it is considered the lowest card in the 5, 4, 3, 2, A (Straight) combination.

The card game “Casino Holdem” is based on the combination levels of 5 cards and is played on a special table. All players play independently of each other against the dealer.

In order to win, the player’s 5-card combination “Hand” should win the dealer’s hand. The best hands of the player and the dealer are formed from the two cards dealt to them and the five common cards put on the table during the next rounds. The cards are mixed up after each round. In order to start the game, the player must make a bet on the “Ante” bet (starting bet) field.

The player is dealt two open cards, after which the dealer is dealt two closed cards. Three common open cards are put on the table, each designed for the player and the dealer to make his own “Hand”. The player must choose one of the offered “Call” or “Fold” instructions. To continue the round, you need to select “Call” and make a “Call” bet which is twice as much as the player's “Ante” bet. To renounce the round, you should choose “Fold”. The player may choose to “Fold” to finish the round, as a result of which he will lose his first, that is, the “Ante” bet. The “Call” or “Fold” option does not affect the “Bonus” extra bet. Once the decision is made, the dealer deals two more common cards (“Turn” and “River”). The dealer opens also his first two cards.

To determine the winner, the player’s and the dealer’s 5-card combinations with the best payout coefficients are composed and are compared between the player and the dealer.

 

EXTRA “BONUS” BET

 

The extra “Bonus” bet (Bonus bet) is made if the player wishes, which is applied after the mandatory “Ante” bet is made. After making the “Ante” bet, the bonus field will be activated.

In case of extra “Bonus” bet only the “Hand” with a combination of the first five cards is taken into account.

If the player has a combination from a Pair of Ace to Royal Flush, he can win the extra “Bonus” bet and get the amount according to the extra “Bonus” bet table.

 

Game results and payments

 

The results are determined by comparing the best 5-card hands of the dealer and player (a combination of 2 dealer / player cards and 5 community cards).

The dealer should have at least a pair of 4’s or a higher combination in his “Hand” to be competitive relative to the player’s “Hand”.

The “Call” bet is paid 1:1, and the “Ante” bet is paid according to the “Ante” bet winning payment table given below. In case of winning, both the “Call” and “Ante” bets win.

 

 

Ante bet

 

Combination

Winnings

5 consecutive cards of the same suit ending up with the Ace (Royal Flush), for example 10♥, J♥, Q♥, K♥, A♥

100:1

5 consecutive cards of the same suit (Straight Flush), for example 10♦, 9♦, 8♦, 7♦, 6♦

20:1

Four of a kind, for example K♣, K♥, K♠, K ♦, 6♦

10:1

One pair and 3 of a kind (Full house), for example 6♦, 6♥, K♣, K♥, K♠

3:1

Any 5 of the same suit (Flush), for example A♣, 10♣, Q♣, 5♣, 7♣

2:1

Sequence of any 5 (Straight), for example 10♣, 9♠, 8♦, 7♣, 6♠

1:1

Three of Kind (Threes), for example K♣, K♥, K♠, 8♠, A♦

1:1

Two pairs, for example 7♥, 7♦, 10♥, 10♣, 9♦

1:1

One pair or higher card, for example 8♥, 8♣, K♣, A♥, 9♠

1:1

 

 

Extra “Bonus” bet

 

Combination

Winnings

5 consecutive cards of the same suit ending up with the Ace (Royal Flush), for example 10♥, J♥, Q♥, K♥, A♥

100:1

5 consecutive cards of the same suit (Straight Flush), for example 10♦, 9♦, 8♦, 7♦, 6♦

50:1

Four of a kind, for example K♣, K♥, K♠, K ♦, 6♦

40:1

One pair and Three of a kind (Full house), for example 6♦, 6♥, K♣, K♥, K♠

30:1

Any 5 of the same suit (Flush), for example A♣, 10♣, Q♣, 5♣, 7♣

20:1

Sequence of any 5 (Straight), for example 10♣, 9♠, 8♦, 7♣, 6♠

7:1

Three of Kind (Threes), for example K♣, K♥, K♠, 8♠, A♦

7:1

Two pairs, for example 7♥, 7♦, 10♥, 10♣, 9♦

7:1

A pair of Aces, for example A♣, A♥, 10♣, K♠, 7♣

7:1

 

Any technical bug cancels the round and all the possible winning payments for that round, as well as the player gets back his bet made for that round.

 

 

12.8.2. TEXAS HOLDEM (game against the dealer)

 

 

For the game Texas Holdem, the rules of “Casino Holdem” are valid, except for the ones below.

During the game pauses, the player may select “PLAY” or “CHECK”. At the beginning of the game, when the player makes the “Ante” bet, the system automatically installs a Blind bet with the same value, which is also automatically charged from the player’s balance (“Blind” bet is mandatory and is automatically made together with “Ante” bet).

The “Play” bet gives the player three different opportunities for raising the “Ante” bet during the round.

- The first chance when the first two cards are dealt, the player decides to make the “Ante” bet or “Play” 4x (make raise for 4 times) or “Play” 3x (make raise for 3 times) or “Check” (not to make raise). If you choose “Play” 4x or “Play” 3x, you will not be offered an extra decision option to increase the bet, and the chip with corresponding value (“Play” 4x or “Play” 3x) will be placed in the “Play” section. If you select “Check”, the second option to increase the bet is offered in the current round.

- The second chance when the last 3 common cards (called “Flop”) are dealt. If the “Check” command had been selected in the previous round, now the player is given the opportunity to choose either “Play” 2x (make raise for 2 times) or “Check”. After selecting the option “Play” 2x, no further bet increase option is offered in this game, and the corresponding chip value (“Play” 2x) is placed in the “Play” section. When selecting “Check”, the player is offered the third chance to increase the bet in the current round.

- The third option when the last two cards are dealt (called “Turn” and “River”). When selecting “Check” in the previous game, the player will be given the option to select or “Play” 1x (make raise for 1 time) or “Fold”. When selecting “Fold”, the “Play” 1x bet is not made and the player loses the “Ante” and “Blind” bets.

The player can increase the “Ante” bet only once. From the process of bet increase above, it is visible that the sooner he increasees the bet, the bigger the bet will be and the faster he can win. To “Check” means to do nothing: the player just saves his initial bet. To decide the winner, the “Hands” with the dealer’s and player’s 5-card combinations with the best winning odds are formulated and compared between the player and the dealer.  

 

“TRIPS” EXTRA BET

 

The extra bet “Trips” is made upon the player’s wish which is applied after the mandatory “Ante” bet is made. After completing the “Ante” bet, the field for “Trips” extra bet will be activated. The size of Trips bets is equal to the “Ante” bet limit.

All bets must be placed before the end of the betting time. After the end of the bets acceptance, the dealer starts dealing the cards. During the round, the player is offered to make a “Play” bet, but the “Play” bet player’s decision does not affect the result of the Tips bets. At the end of the round, the dealer opens all his cards and announces the result. The winning of Trips bet is based on the value of the player’s best 5 cards out of 7 and wins regardless of the dealer’s hand or whether the player makes a “Play” bet or not.

 

Game results and payments

 

The results are decided by comparing the player’s and dealer’s combinations of best 5-card (combining the player’s/dealer’s 2 cards with the common 5 cards).

The dealer should have at least “A pair” or a higher combination in his “hand” to be competitive relative to the player’s “hand”.

If the player wins, the winnings of “Ante” and “Play” bets are paid in the following way:

- The “Ante” bet is paid 1:1 if the dealer makes a pair or higher combination (two pairs, three of a kind, etc.).

- The “Ante” bet is considered a draw if the dealer does not announce the combination.

- The “Play” bet is paid 1:1 regardless of the dealer’s combination.

In case of winning, both “Blind” and “Ante” bets win.

 

 

“Blind” bet

 

Combination

Winnings

5 consecutive cards of the same suit ending up with the Ace (Royal Flush), for example 10♥, J♥, Q♥, K♥, A♥

500:1

5 consecutive cards of the same suit (Straight Flush), for example 10♦, 9♦, 8♦, 7♦, 6♦

50:1

Four of a kind, for example K♣, K♥, K♠, K ♦, 6♦

10:1

One pair and Three of a kind (Full house), for example 6♦, 6♥, K♣, K♥, K♠

3:1

Any 5 of the same suit (Flush), for example A♣, 10♣, Q♣, 5♣, 7♣

1․5:1

Sequence of any 5 (Straight), for example 10♣, 9♠, 8♦, 7♣, 6♠

1:1

All the other combinations

Three of Kind (Threes), for example K♣, K♥, K♠, 8♠, A♦

Two pairs, for example 7♥, 7♦, 10♥, 10♣, 9♦

One pair or higher card, for example 8♥, 8♣, K♣, A♥, 9♠

The bet is returned to the player

 

 

“Trips” bet

 

Combination

Winnings

5 consecutive cards of the same suit ending up with the Ace (Royal Flush), for example 10♥, J♥, Q♥, K♥, A♥

50:1

5 consecutive cards of the same suit (Straight Flush), for example 10♦, 9♦, 8♦, 7♦, 6♦

40:1

Four of a kind, for example K♣, K♥, K♠, K ♦, 6♦

30:1

One pair and Three of a kind (Full house), for example 6♦, 6♥, K♣, K♥, K♠

8:1

Any 5 of the same suit (Flush), for example A♣, 10♣, Q♣, 5♣, 7♣

7:1

Sequence of any 5 (Straight), for example 10♣, 9♠, 8♦, 7♣, 6♠

4:1

Three of Kind (Threes), for example K♣, K♥, K♠, 8♠, A♦

3:1

 

Any technical bug cancels the round and all the possible winning payments for that round, as well as the player gets back his bet made for that round. 

 

 

12.9. 5 CARD STUD-POKER

 

 

The game is played with a 52-card deck including the ranks from “2” to Ace in each of the four suits: clubs, diamonds, hearts, spades. The highest card in each suit is the Ace, the smallest card is 2.

The “5 card Stud Poker” is based on the combination levels of 5 cards played on a special table. All the players play against each other.

The game starts from a mandatory closed bet made by the player sitting in the first hand. The dealer deals 2 cards – one face down (closed) and one face up (open) to each of the players clockwise.

Until the end of the deal none of the players has right to touch the cards. Getting acquainted with the cards, the player decides their combination value. The essence of the game is that the player must compare his cards with the other players’ cards and the one who owns the highest combination wins.

The card combinations below are represented in the ascending order of their values:

 

NN

Cards combination

1.

One Pair or lower (Ace and King)

2.

Two Pair

3.

Three of a Kind

4.

Any 5 consecutive cards (Straight)

5.

Any 5 of the same suit (Flush)

6.

1 pair and Three of a kind (Full House)

7.

Four of a Kind

8.

5 consecutive cards of the same suit (Straight Flush)

9.

5 consecutive cards of the same suit ending up with the Ace (Royal Flush)

 

After evaluation of the card combination the player is given a chance to make one of the following decisions:

1. Fold – the player surrenders immediately, he throws the closed cards and loses the amount placed on the table. The game for the player ends.

2. Continue the game: the trade begins starting from the highest card opened. If 2 players open cards with the same values, then the game is started by the player sitting to the left from the dealer. The third card as well as the rest of cards are dealt face up. After the opening of each of the cards the trading cycle begins starting from the highest combinations of opened cards.

3. Continue the game: when the player has got a combination preferable for him, he can stop taking new card(s), the game continues for him.

When all the bets are equal, the players open their cards and the card combinations are compared. The player owning the highest combination takes the bank. If the combinations of players’ cards have the same value, then the players can share the bank’s money if they agree, otherwise the players will resume the game without touching the bank.

Up to 7 players can take part in the game at once.

 

 

12.10. CARIBBEAN STUD

 

 

The game is played with a 52-card deck including the ranks from “2” to Ace in each of the four suits: clubs, diamonds, hearts, spades. The highest card in each suit is the Ace, the smallest card is 2.

The “Caribbean Stud” is based on the combination levels of 5 cards played on a special table where the fields for bet amouns – Ante, double up – raise and bonus are shown. All the players play against the dealer independent of each other.

To start the game, the player should make an “Ante” bet until the end of time for making bets. After the end of time for making bets, the dealer deals 5 cards to each of those sitting clockwise and himself – face up for the players and face down for himself except for one of the dealer’s cards which is put face up. All the bets in the rounds should be made by the end of time for making bets.

The essence of the game is that the player should compare his cards with the dealer’s cards in the end: the one whose cards are higher and have higher value combination wins.

The card combinations below are represented in the ascending order of their values:

 

NN

Cards combination

1.

One Pair or lower (Ace, King), for example 8♥, 8♣, K♣, A♥, 9♠ or 7♦, 10♥, A♥, 6♦, 8♦

2.

Two Pairs, for example 7♥, 7♦, 10♥, 10♣, 9♦

3.

Three of a Kind, for example K♣, K♥, K♠, 8♠, A♦

4.

Any 5 consecutive cards (Straight), for example 10♣, 9♠, 8♦, 7♣, 6♠

5.

Any 5 of the same suit (Flush), for example A♣, 10♣, Q♣, 5♣, 7♣

6.

1 pair and 3 of a kind (Full House), for example 6♦, 6♥, K♣, K♥, K♠

7.

Four of a Kind, for example K♣, K♥, K♠, K ♦, 6♦

8.

5 consecutive cards of the same suit (Straight Flush), for example 10♦, 9♦, 8♦, 7♦, 6♦

9.

5 consecutive cards of the same suit ending up with the Ace (Royal Flush), for example 10♥, J♥, Q♥, K♥, A♥

 

The player should make one of the offered moves: “Call” or “Fold”. To continue the round, it is necessary to choose the “Call” and make a “Call” bet which is equal to twice the “Ante” bet. The player can choose “Fold” to finish the round, thus losing his “Ante” bet. When the time for making a decision is over, the dealer shows the rest of his 4 cards. To decided the winner, the best combination is made up from the cards in the player’s hand which is compared with the dealer’s hand.

 

Additional bets

 

“5+1 bonus” is an additional bet which can be chosen by the player upon his wish. The “5+1 bonus” bet wins if the player’s 5 cards and the dealer’s open card make up a 5-card combination of Threes or higher based on the table of trumps combination above. In case of a new round, after making an “Ante” bet, the player is given a chance to make “5+1 bonus” bet. After accepting the “Ante” bet, the “5+1 bonus” bet field is activated.

To be competitive, the dealer’s “hand” should include at least an Ace and a King.

 

Game results and payments

 

The bet “Call” is paid according to the “Call” bet winning payment table below:

 

 

“Call” bet

 

Combination

Winnings

5 consecutive cards of the same suit ending up with the Ace (Royal Flush), for example 10♥, J♥, Q♥, K♥, A♥

100:1

5 consecutive cards of the same suit (Straight Flush), for example 10♦, 9♦, 8♦, 7♦,6♦

20:1

Four of a kind, for example K♣, K♥, K♠, K ♦, 6♦

10:1

One Pair and 3 of a kind (Full house), for example 6♦, 6♥, K♣, K♥, K♠

3:1

Any 5 of the same suit (Flush), for example A♣, 10♣, Q♣, 5♣, 7♣

2:1

Sequence of any 5 (Straight), for example 10♣, 9♠, 8♦, 7♣, 6♠

1:1

3 of a kind (Threes), for example K♣, K♥, K♠, 8♠, A♦

1:1

Two pairs, for example 7♥, 7♦, 10♥, 10♣, 9♦

1:1

One Pair or lower (Ace-King), for example 8♥, 8♣, K♣, A♥, 9♠ or 7♦, 10♥, A♥, 6♦, 8♦

1:1

 

 

“5+1 bonus”

 

Combination

Winnings

5 consecutive cards of the same suit ending up with the Ace (Royal Flush), for example 10♥, J♥, Q♥, K♥, A♥

1000:1

5 consecutive cards of the same suit (Straight Flush), for example 10♦, 9♦, 8♦, 7♦, 6♦

200:1

Four of a kind, for example K♣, K♥, K♠, K ♦, 6♦

100:1

One Pair and Three of a kind (Full house), for example 6♦, 6♥, K♣, K♥, K♠

20:1

Any 5 of the same suit (Flush), for example A♣, 10♣, Q♣, 5♣, 7♣

15:1

Sequence of any 5 (Straight), for example 10♣, 9♠, 8♦, 7♣, 6♠

10:1

Three of a kind (Threes), for example K♣, K♥, K♠, 8♠, A♦

7:1

 

“Ante” bet is paid 1:1.

Any technical bug cancels the round and all the possible winning payments for that round, as well as the player.

 

 

12.11. TOTO 21

 

 

Toto 21 – this is a kind of card game that is designed for two players. The game starts when one of the players creates a new game, and the 2nd joins to the already created game.

The terms of the game are announced by the player who creates a new game (until how many points (2, 4, 6, 8 and 10) the game should last, the duration of the move (5s, 10s, 15s) and the whole game (2m, 3m, 4m 5m, 6m, 7m), as well as the stake) and the player joining the game accepts these terms. The player who creates the table decides if he wants to play with the opponent who is joining the table or not. The game starts only in case of positive answer.

The essence of the game is to collect as many points as possible but not more than 21.

The winner of each round will score 1 point. Cards of all the suits participate in the game: 6, 7, 8, 9, 10, J, Q, K, A.

- The values ​​of 6-10 cards are calculated by their nominal values

- A – 11 or 1

- K – 4

- Q – 3

- J – 2

At the beginning of each game, the system selects randomly one of the two players as a dealer who gets the corresponding button and the other – as a player. The right for the first step is given to the player. At the beginning of the game two cards are dealt. If the player’s point don’t reach 21, then he can take more cards by pressing the HIT ME button. In case of reaching enough points the players presses STAND button and passes the right for the move to the dealer. The player who has more point (not exceeding 21) becomes the winner. The dealer/player loses if he has more than 21 points. In case of equal points the dealer earns one point, the player loses. In case if both of the players have earned more than 21 points one more round will be started and the winner will get 2 points.

 

Golden point: if the player gets 2 Ace cards at the beginning of the game the player is considered a winner of the round by default except for the case when the dealer owns 2 Ace cards (in case of having 1 Ace, the second face down card is also opened). In this case the dealer is considered the winner of the game.

 

According to the rules of the game, the player gets the opportunity to choose, Blind Card, the right for using which is provided to the game created with that option (the dealer can’t use this opportunity) only by the program. In case of using the Blind Card, one face down card is dealt to the player which is opened only at the end of the game and the right for the move passes to the dealer.

 

Closed game

 

A function called “Closed game” is available at Toto 21. If the player has created or joined to a table with “Closed game” function, then in case of being chosen as a “Player” by the program his cards will be open only for him and closed for his opponent (dealer chosen by the program). In case of being chosen as a dealer by the program not his cards will be closed but rather the opponent’s (player chosen by the program) ones. To play with closed cards it is necessary to choose the “Closed game” function while creating a table or to join such a table created already.

In case of the game created with the function “Closed game”, two cards are dealt first. In this case, all the cards of the player and only the first card of the dealer are open for the player. The dealer can see only his cards. If the player’s cards don’t reach 21 points then he can take more cards which will be open for him and closed for the dealer. The player can press the STAND button any time, after that, the opportunity move goes to the dealer. The Dealer can also take or not additional cards and press the STAND button at any time, after which all the cards are opened for the dealer and the player.

The player with a higher score (up to 21 points) is considered the winner. If the points are equal, the dealer will score 1 point, and the player will lose.

Both the dealer and the player are considered lost in the round if they have more than 21 points.

In case if both players collect more than 21 points, as many rounds will be played until one of the players wins in any of the rounds. In that case, the winner will earn points corresponding to the number of the rounds. For example, if both players have collected more than 21 points for 3 consecutive rounds, and on the next round one of them wins, then he gets 4 points, i.e. points equal to that round + the 3 previous rounds (each round - 1 point, i.e. 3+1=4 points). If at the moment of creating the game the game was decided to end after 2 victories, then in the above mentioned situation the game would end up with 4:0.

“Golden point”: if in the beginning of the game the “Player” gets 2 Ace cards, then he needs to press STAND, if the dealer owns 2 Aces, then the latter is the winner, otherwise the “Player” becomes the winner.

 

 

12.12. BELOTE

 

 

In Belote, the dealer does not accept bets for the game but charges rake (commission) for the gaming space. The rake is defined 4% which is automatically charged by the program from the winning fund of the bets of 2 opponents playing against each other (this does not refer to the tournaments).

 

“CHANGE CARD” OPTION IN BELOTE

 

In Classic Belote, while creating a table, there is an opportunity to choose an option “Change card”. With this function, the player can change any card in Classic Belote. In this case, the player needs to choose the option “Change card” while creating the table, or to join to such a table.

The function “Change card” is activated only after the deal of all (9 cards in total) cards. During each hand, before the 1st move, the player has 1 opportunity to change any of his cards. The player can change any of his cards. The new card is randomly chosen by the system. After the change of each card, the system charges 10% of the bet amount from the player’s gaming account.

For example, if the player makes a bet of 10,000 AMD or joins to such a table in Classic Belote, the in case of card change, 1,000 AMD will be charged from his gaming account.  

In case if the player has chosen the option “Double stake” and multiplied the bet, after the card change 10% of the changed bet is charged form his account.

For example, if the player makes a bet of 1,000 AMD or joins such a table of Classic Belote, and multiplies the bet by 4 times during the game, making it 4,000 AMD, then in case of card change, 400 AMD will be charged from his account.

 

“DOUBLE STAKE” OPTION IN BELOTE

 

1. In Classic Belote, while creating a table, there is an option to choose “Double stake”.

2. Creating a game with the “Double stake”, the bet amount and the game conditions should be entered. Putting the appropriate sign in front of the “Double stake” line, the maximum number which allows to choose the corresponding multiplier (X2, X4, X8, X16, X32, X64) will be opened.

3. This option allows to double the main bet for several times. In the game with “Double stake” option the smallest multiplier of the main bet is 2, the biggest – 64 which is valid for the maximum bet entered by the player who created the game beforehand.

4. To use the option “Double stake”, the player needs to choose that option beforehand or join the already created “Double stake” table, accepting the game conditions. In this case, the player can see the amount of the main bet of the created table and the maximum bet limit for the “Double stake” option for that table.

5. Pressing the “Play” button, the player can join the table and start the game in case of having enough money on his account. After joining the game, the maximum bet amount will be immediately charged from the player. Otherwise, the player will have no opportunity to use the option to join the game, and a pop-up will appear on the screen about insufficient amount on the gaming account.

6. In case of “Double stake” game, it starts from the middle of the table and this option can be used by the player who should make that move.

7. The player who chooses the trump first according to the rules of the game, can also use the “Double stake” option first before choosing the trump. To use the option “Double stake”, the player must press the “Double stake” icon.

8. After using the option “Double stake”, the player chooses the trump and starts the game. The player can also use the “Double stake” option after choosing the trump.

9. In case of using the “Double stake” option, the opponent must necessarily accept the offer for doubling the bet, otherwise he loses. In case of pressing the “Surrender” button, the opponent will lose.

10. If the player who has chosen the first trump does not want to double the bet or choose the trump, then the choice of trump and the option to double the bet passes to the opponent. In this case, the opponent can use the “Double stake” option only before choosing the trump. The double stakes can last as long as the players’ maximum inputted amount is over or the main bet are multiplied by 64 times, after the “Double stake” sign disappears from the table.

11. The player can use the “Double stake” option during the whole game or one hand.

12. Тhe amount not used during the game is refunded to the player’s account after the end of the game.

13. The players can double the stake even once: in this case, the residual amount (balance) will be refunded to the players’ accounts after the end of the game.

For example, if the players have doubled the stake only once on a “Double stake” table with maximum limit of 2,000 AMD and with a 200 AMD main bet, then in case of losing the doubled stake is deducted from the player’s maximum 2,000 AMD amount, and the residual amount is refunded to the player account. For example, 2,000 AMD maximum amount - 400 AMD doubled stake = 1,600 AMD balance.

 

 

CLASSIC BELOTE RULES

 

This type of Belote card game is intended for 2 players. The game starts when one of the players creates a new game or joins to an already created one. It is also allowed to view other players’ game if it is not created as a private game.

The terms are defined by the player who creates the game (play up to 1, 3, 5, 7, 9, 11, or until 51, 101, play with “4 cards” and 100, with only tierce or without combinations, as well as the bet amount, choose “Double stake” and “Change card” options), and the one who joins to the created game accepts these terms. The player who created the table decides whether he wants to play with the opponent who is joining the table or not. The game starts only in case of positive feedback.

All the suits participate in the game: 9, 10, J, Q, K, A. At the beginning of each round each of the players gets 6 cards, after which the players decide the trump (see below). After deciding the trump, each players gets 3 more cards. The player who decides the trump also gets 3 cards one of which can be the opened card upon his wish (if the opened card was not chosen as a trump by both players).

The offer to choose a trump is made randomly by the players regardless of the fact which players has created the table. If he chooses the offered trump, the game is started from him, if not - the opportunity to choose passes to the opponent. In case if the latter takes a card, it becomes the game’s trump. The first move is made by the player who had received the opportunity to choose the trump first. Otherwise, this opportunity passes to the first player again, and the system offers itself to choose a trump from the remaining 3 suits or choose a game “No Trump” (if the game was created with that option). The game starts when the first player chooses a trump from the offered cards, otherwise the second player is obliged to choose one of those 3 suits or a game “No Trump” (if the game was created with that option). In this case the game starts from the first player as well. If the trump offered is a J, and the first player does not take it after the offer from the system, then the second player is obliged to take it.

 

Card values

 

Card 

Non-trump suit point  

Trump suit point  

Point in a game with No Trump  

A

11

11

19

10

10

10

10

K

4

4

4

Q

3

3

3

J

2

20

2

9

0

14

0

 

Each trump is higher than each non-trump suit card. The player making the first move has the right to play with any card, and the opponent may answer according to the following rules:

1. If the player who started the game has played with a non-trump suit card, and the opponent has a card of the same suit, then the latter must answer with a card of the same suit.

2. If the player who started the game has played with a non-trump suit card, and the opponent does not have a card of the same suit but has a trump, then he must answer with the trump. In case of not having a trump it is possible to play with any card.

3. If the player who started the game has played with a trump, and the opponent has a higher trump, then he must play with a higher trump. In case of not having a higher trump but having any trump, he must play only with a trump. In case of not having a trump, he can play with any card.

 

Card calculation 

 

After each round, the players’ winning cards are calculated based on the points and the combinations owned.

The sum of all cards makes up 152 points, and besides these, extra 10 points are added up to the points of the player who “took” the last had. If one of the players takes all the cards of the opponent, it means that he has made a capot to the opponent, and 50 more points are added up to his 162 points.

The player who has chosen the trump wins in case if the sum of the points and combinations taken by him are exceeding or equal to the points taken by the opponent. Otherwise, he loses. If in the current hand the points of the player who has taken the trump are equal to the opponent’s points, for example, (72+0)-(52+20), then the player who has taken the trump wins in this hand. In case if the points for the whole game are equal (for example, 51-51), the game is continued with the same logic until one player’s total points exceed the other’s total points.

 

The following combinations bring extra points:

 

Belote – “King” and “Queen” of the trump suit – 20 points

Tierce – 3 consecutive cards of the same suit (for example, 9, 10, J or J, Q, K, etc.) – 20 points

50 – 4 consecutive cards of the same suit – 50 points

100 – 5 consecutive cards of the same suit – 100 points

4 cards – 4 cards of the same value in all suits

 

THE CARD VALUES IN GAMES WITH TRUMP AND NO TRUMP

 

In this case, depending on the cards and choice of trump, the points are different:

 

Card

In case of a game With Trump

In case of a game with No Trump

A

11

19

K, Q, 10  

10

10

J

20

10

9

14

0

 

If the player has a K and a Q of the trump suit, then he earns extra 20 points (Belote-Rebelote). The player can have several of these combinations at once but they are counted in case if they don’t overlap.

If the player has a combination, he should declare about it beforehand (before the first round), pressing the corresponding button. Before the second step the player must show the combination, otherwise it will not be counted as a point. The player with the higher combination wins. The highest combinations in descending order: 4 cards, 100, 50, tierce. If both players have the same combinations, the one with a higher rank passes. “Rank” is considered to be the higher card of the given combination (e.g. in the tierce combination J, Q, K – the King is the highest). If players have combinations with the same rank, the one with a trump passes. If none of the players has a trump, the points of the player who started playing first are counted. In case of 4 cards, the ranks have the following descending order:

 

In case of a game with Trump – J, 9, A, 10, K, Q

In case of a game with No Trump – A, 10, K, Q, J

For the other combinations – A, K, Q, J, 10, 9

 

If the player forgets to show his combination, the opponent can show his combination before the next step.

 

 

GAME “WITH NO TRUMP”

 

The rules of the game “With No Trump” are the following:

While creating a table when putting a sign in front of “No Trump” line, during each hand an opportunity is given to choose a game with or without trump. In case of a game without trump, the highest card is counted. The offer to choose a trump is made on the principle of randomness, regardless of which player created the table. If the player chooses the proposed trump, the game starts with it, and if not, the choice goes to the opponent. If the opponent takes a card, it becomes the game’s trump. And the player who first got the opportunity to choose a trump makes the first step. Otherwise, the ability to choose a trump again goes to the first player, and the system itself offers to choose a trump from the remaining 3 suits or to choose a game “With No Trump”, the symbol of which is A, as well as is given a chance to take the card opened on the table. In case of games with this option it is also impossible to declare “4 cards” combination out f “9” cards, as no point is given for this combination.

 

 

OPEN BELOTE RULES 

 

This type of Belote is intended for 2 players. The game starts with one of the players creating a new game or joining the already created one. It is also possible to watch the other players’ game, unless the latter was created as a “Private game”.

The game creator defines the terms (play up to 1, 3, 5, 7, 9, 11, or until 51, 101, 201, play with “4 cards” and 100, with only tierce or without combinations, as well as the bet amount). The player joining the already created game accepts the terms. The game creator chooses whether to play with the given opponent or not. The game starts only in case of a positive answer.

Cards of all suits participate in the game: 7, 8, 9, 10, J, Q, K, A.

The players get 16 cards each: 8 pairs put on each other, the upper 8 of which are opened after choosing the “Trump”, the lower 8 are opened during the game if the move was made with the cards on these cards. In the beginning of the game, the first 4 out of 8 upper cards dealt to the players are opened, after which the players get the opportunity to choose any suit for trump, as well as the rank (if the game was created without trump).

The trump suit selection is made randomly regardless of the fact which player has created the table, as well as the player who randomly received the opportunity to choose the trump makes the first move. If the player who was offered to choose the trump does not choose any trump, the opportunity passes to the opponent. If the opponent doesn’t make a choice, too, the upper 4 closed cards are opened as well and the choice opportunity goes to the first player again, and the latter can choose any suit or “without trump” (if the game was created with a without trump option). If somehow, the first player doesn’t want to choose the trump one more time, the opponent has to make an obligatory choice of trump.

 

CARD VALUES

 

Card

Non-trump suit points

Trump suit points

A

11

11

10

10

10

K

4

4

Q

3

3

J

2

20

9

0

14

8

0

0

7

0

0

 

The trump cards are higher than the equal rank ones of non-trump suits. The player to make the first step may play any card. The opponent must response according to the following rules:

1. If a regular (non-trump) card is played, the opponent answer with a card of the same suit.

2. If the opponent doesn’t have a card of the played suit, he may response with a trump card. In case he doesn't have a trump card he can play any card.

3. If a trump card is played, the opponent must overtrump. In case he does not have a higher trump, he may play with any trump card. If there are no trumps the participant can play any card.

The highest trump card wins the hand. If no trump has been played, the highest card of the played suit or the trump wins the hand. The cards sequence in the descending order: J, 9, A, 10, K, Q, 8, 7 (for the trump suit), A, 10, K, Q, J, 9, 8, 7 (if the game with No Trumps) and A, 10, K, Q, J, 9, 8, 7 (other suits).

The cards are counted after every round according to the points and combinations.

The sum of all cards is 152 points. Besides, 10 extra points top up the score of the player “taking” the last hand. If one of the players takes all cards of the opponent, the latter is announced “Capot” with extra 50 points to be added to the former’s 162 points.

The player choosing the trump card wins in case if the sum of his points and combinations is higher or equal to the opponent’s points. Otherwise, he loses. In case the points of the participant, who chose the trump, are equal to the points of the opponent, e.g. (72+0)-(52+20), the participant that chose the trump wins the hand. In case the game total points are equal (for example, 51-51 in a game up to 51), the game continues with the same logic until total points of one of the participants exceed the opponent’s total points.

 

Belote-Rebelote – King (K) and Queen (Q) of the trump suit – 20 points

Tierce – a sequence of three cards of the same suit (for example, 9, 10, J or J, Q, K, etc.) – 20 points

50 – a sequence of four cards of the same suit – 50 points

100 – a sequence of five cards of the same suit – 100 points

4 cards – cards of the same value from all 4 suits

 

The points of “4 cards” combination differ depending on the card rank:

1․ J – 200 points

2. 9 – 140 points

3. A – 110 points

4. K, Q, 10 – 100 points

 

In this version of the game “4 card” combinations of 7 and 8 are not declared (in case of game with No Trump the 4 cards of “9” as well).

If the player has a K and a Q of the trump suit, then he earns extra 20 points (Belote-Rebelote). The participant can have several of the above mentioned combinations simultaneously but they are counted if they don’t overlap. During the round before each step (before throwing a card) the player is allowed to announce the existing combination. In case if the declared combination is getting higher, it is possible to declare one more combination, and if the already declared high combination is reduced by one card, the smaller combination that is already a part of the declared combination is impossible to declare (for example, if a tierce combination made up from 10, J, Q of clubs is declared, then later on during the same round if a K is opened it is possible to declare also a “50” combination, and vice versa: in case of having 10, J, Q, K of clubs it is possible to declare only the “50” combination and later on during the same round after throwing 10 or K of clubs it is impossible to declare the lower combination – “Tierce”).

Combinations are counted after the player announces about them. The announcements must be made before playing a card of the combination. If the combination is not announced, the points cannot be counted. During the game there may appear several combinations, all of which top up the total account if announced. According to the Open Belote rules, all combinations of both players count regardless of the opponent’s combinations rank.

 

 

6 CARD BELOTE 

 

This type of “Belote” game is intended for 2 players. The game starts with one of the players creating a new game or joining the already created one. It is also possible to watch the other players’ game, unless the latter was created as a “Private game”.

The game creator defines the terms ((play up to 1, 3, 5, 7, 9, 11, or until 51, 101, play with “4 cards” and 100, or without them, as well as the bet amount). The player joining the already created game accepts the terms. The game creator chooses whether to play with the given opponent or not. The game starts only in case of a positive answer.

Cards of all suits participate in the game: 9, 10, J, Q, K, A. In the beginning of each round the players receives 3 cards each, after which the players decide the trump suit (see below). After choosing the trump, 3 more cards are dealt. The one who chose the trump is given 3 cards including the trump card chosen by him.

The offer to choose a trump is made randomly regardless of the fact which player has created the table. If he chooses the offered trump, the game is started from him, otherwise the opportunity passes to the opponent. If the latter takes a card, it becomes a trump. The first move is made by the player who had received the opportunity to choose the trump first. Otherwise, the opportunity to choose again passes to the first player, and the system itself offers to choose a trump from the 3 suits or to choose the game without trump (if the game was created without trump).

The game starts when the first player chooses a trump from the cards offered, otherwise the second player is obliged to choose one of these 3 suits or the game without trump (if the game was created without trump). In this case the game starts from the first player as well. If the trump offered is a J, and the first player does not take it after the first request made by the system, then the 2nd player must take it.

 

 

Card values

 

Card

Non-trump suit points

Trump suit points

Points in a game with No Trump

A

11

11

19

10

10

10

10

K

4

4

4

Q

3

3

3

J

2

20

2

9

0

14

0

 

Each trump is higher than each non-trump suit card. The player making the first move has the right to play with any card, and the opponent may answer according to the following rules:

If the player who started the game has played with a non-suit card, and the opponent has a card of the same suit, then the latter must answer with a card of the same suit.

If the player who started the game has played with a non-suit card, and the opponent does not have a card of the same suit but has a trump, then he must answer with the trump. In case of not having a trump it is possible to play with any card.

If the player who started the game has played with a trump, and the opponent has a higher trump, then he must play with a higher trump. In case of not having a higher trump but having any trump, he must play only with a trump. In case of not having a trump, he can play with any card.

After each round, the players’ winning cards are calculated based on the points and the combinations owned.

The sum of all cards makes up 152 points, and besides these, extra 10 points are added up to the points of the player who “took” the last had. If one of the players takes all the cards of the opponent, it means that he has made a capot to the opponent, and 50 more points are added up to his 162 points.

The player who has chosen the trump wins in case if the sum of the points and combinations taken by him are exceeding or equal to the points taken by the opponent. Otherwise, he loses. If in the current hand the points of the player who has taken the trump are equal to the opponent’s points, for example, (72+0)-(52+20), then the player who has taken the trump wins in this hand. In case if the points for the whole game are equal (for example, 51-51 in a game up to 51), the game is continued with the same logic until one player’s total points exceed the other’s total points.

 

The following combinations bring extra points:

 

Belote – “King” and “Queen” of the trump suit – 20 points

Tierce – 3 consecutive cards of the same suit (for example, 9, 10, J, or J, Q, K, etc.) – 20 points

50 – 4 consecutive cards of the same suit – 50 points

100 – 5 consecutive cards of the same suit – 100 points

4 cards – 4 cards of the same value in all suits

 

 

THE CARD VALUES IN GAME WITH TRUMP AND GAME WITH NО TRUMP

 

In this case, depending on the cards and choice of trump, the points are different:

 

Card

In case of a game with Тrump

In case of a game with Nо Тrump

A

11

19

K, Q, 10 

10

10

J

20

10

9

14

0

 

 

If the player has a K and a Q of the trump suit, then he earns extra 20 points (Belote-Rebelote). The player can have several of these combinations at once but they are counted in case if they don’t overlap.

If the owner has a combination, he should declare about it beforehand (before the first round), pressing the corresponding button. Before the second step the player must show the declaration (combination), otherwise it will not be counted as a point. The player with the higher combination wins. The highest combinations in descending order: 4 cards, 100, 50, and tierce. If both players have the same combinations, the one with a higher rank passes (e.g. in the tierce J, Q, K – the King is the highest).

If players have combinations with the same rank, the one with a trump passes. If none of the players has a trump, the points of the player who started playing first are counted.

 

In case of 4 cards, the ranks have the following descending order:

1. In case of a game with trump – J, 9, A, 10, K, Q

2. In case of a game with No Trump – A, 10, K, Q, J

3. For the other combinations – A, K, Q, J, 10, 9

 

If the player forgets to show his combinations, the opponent can show his combination before the next step.